Friends Play Top Role in Video Gamers’ Purchase Decisions

WORD OF MOUTH MOST EFFECTIVE FORM OF PROMOTION

PORTLAND, Ore. — Dec. 16, 2009 — Friends rank as the largest influencing factor in the purchase decisions of video games, according to a study released today by global integrated communications agency Waggener Edstrom Worldwide, Annenberg School for Communication & Journalism at the University of Southern California, and Harris Interactive. Industry trade groups say the video gaming software industry represented sales of more than $11 billion in 2008, and games are expected to be a hot item for this year’s holiday season gift-giving.

The study indicated that word-of-mouth influence, led by friends, was three times as likely to influence the purchase of video games as traditional forms of advertising and promotion.

Research was gathered using Moments of Influence™ a proprietary audience-based research model for optimizing media communications. Interviews were conducted from July 6 to July 27 with 507 video gamers to help marketers determine the optimal media mix when targeting gamers. Video gamers were defined as U.S. adults who own a gaming system, bought a video game in the past six months and play a game at least one hour per week.

The data proved that word of mouth ranked highest of all methods buyers used to make purchase decisions. This was followed by retail, online demos, reviews, and advertising and promotion. When the word-of-mouth category was examined further, the data revealed that friends were approximately twice as likely to influence the purchase decision as family members. Friends were also among the most trusted of all forms of purchase influence.

The study also identified a highly influential segment of gamers or “Influence Multipliers.” These Influence Multipliers represented 21 percent of all gamers in the sample, but report an inordinate impact on the purchase decisions of their family and friends when buying video games. Influence Multipliers are veteran video game players, the most networked members of the gaming community, and their friends and family rely on their opinions when buying video games.

“Compared to all video gamers, Influence Multipliers are a hyperinfluential subset of friends who are also far more connected to other gamers,” said Dan Gallagher, senior vice president, Insight & Analytics at Waggener Edstrom Worldwide. “As a result, Influence Multipliers have an outsized network influence effect on their gaming colleagues. By targeting the media channels that Influence Multipliers rely on, marketers can optimize their marketing spending.”

About the Harris Survey

The Moments of Influence survey was conducted online on behalf of Waggener Edstrom Worldwide among 507 U.S. adults (ages 18+) who own a gaming system, bought a video game in the past six months and play a game at least one hour per week between July 6 and 27, 2009. For complete methodology, including weighing variables, please contact Kirsten Forsberg, Waggener Edstrom Worldwide, (503) 443-7102, kforsberg@waggeneredstrom.com.

About Waggener Edstrom Worldwide

Waggener Edstrom Worldwide (WE) is a global, integrated communications agency. For more than 25 years, the independently owned firm has developed strategic communications programs for innovative and world-changing clients, working to influence markets, inspire people and improve lives. In 2009, WE was named one of Oregon Business' 100 Best Companies to Work For. WE was also named European Technology Agency of the Year in 2008 and Best Large Agency to Work For by the Holmes Report in 2006. WE has earned numerous honors for its outstanding work on behalf of clients, for its exceptional people and for its innovation in communications. The agency has more than 800 employees in 16 offices around the world, and its 17 Global Alliance partners expand the agency's reach to 30 additional international markets. WE has six global practices: Consumer Marketing, Corporate Communications, Healthcare, Public Affairs, WE Social Innovation and Technology, along with its digital strategies group, WE Studio D™. More information can be found at WaggenerEdstrom.com.

Waggener Edstrom, Innovation Communications and WE Studio D are either registered trademarks or trademarks of Waggener Edstrom Worldwide Inc. in the United States and/or other countries. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.